Bon ba c'est parti pour les uber infos :
http://beta.worldofraids.com/BlizzCon Day 1 Recap
WRATH OF THE LICH KINGBlizzard announced its new expansion to World of Warcraft today - Wrath of the Lich King.
What we know so far:
- Level cap will be increased to 80
- New spells and abilities will be added for every class
- New talents (up to 51-point tier) will be added for every class
- New battlegrounds and arenas will be implemented
- Siege weapons and destructible buildings will be a part of PvP (possibly used in PvE - unknown at this time)
- New profession: Inscription. Inscription allows the inscriber to permanently enhance the recipient's spells (e.g. by Tigole - Fireball could be a shorter cast time, more direct damage, more DoT damage, etc.)
- New (and changeable) hairstyles, new dances
- New 10- and 25-man raids
- New Hero Class (made available by epic end-game quest): Death Knight
- Set in Northrend
- More zones than Outland
- NO new races
- Will include Nerubians
- Features Arthas/The Lich King as main villain
- Two 'points of entry' (a la Hellfire Peninsula): Borean Tundrea (Horde) and Howling Fjord (Alliance)
- Other known zones: Grizzly Hills, Dragonblight
- Main city in WotLK is Dalaran (now floating above Northrend)
- At least one new 15+ man battleground (estimated time to finish it: 30-40 min)
- Outdoor PvP zone (flagged as PvP even on PvE servers) - Lake Wintergrasp
- New Arena season, including new gear and maps
DEATH KNIGHT- Hybrid Tank and DPS
- Tanks using 2H or DW
- Can only use 'bladed' weapons (known: Swords, Axes)
- Referred to as "Rune Weapons"
- Wears plate armor
- Blend of melee and some spellcasting
- Known spell:
"Army of the Dead" - raises several temporary minions
"Unholy Embrace" - Instant Cast. 5 min cooldown
Target is embraced by a silhouette of darkness for 12 seconds, corrupting any healing spells and effects cast upon or currently affecting the target to cause damage for 50% of their healing potential instead of restoring health. Any damage shields cast upon or currently affecting the target will also be instantly consumed, dealing 50% of their absorption potential in damage. Once afflicted with Unholy Embrace, the target cannot be afflicted with Unholy Embrace again for 1 minute."
- Is a Hero Class
- Unlocked by an epic questline (no raids involved) at level 80
- Will allow you to start a new character as a Death Knight at a higher level (told to expect between 55 - 70). Will not overwrite previous character.
- More Hero classes may be to come - will continue to be based on Warcraft III Heroes
- Death Knight does not use rage or mana - will use a new mechanic, 'Runes'
- Rune schools (similar to Death Knight talents) split up into Blood, Frost, Unholy
- Runes are carved into the Death Knight's weapon - 6 slots total, any combination of runes (e.g. 2 of each, 4 Blood/2 Frost, 6 Unholy, etc.)
- Rune cooldowns will be modified by talents taken, etc.
- Certain spells will reactive runes; spells can consume more than one rune
NEW INFO- A team is currently working on redoing the 1-60 game
- 51-point talents are under construction
- There will be at least 1 new Caverns of Time instance
- Grim Batol is likely to be a WotLK raid
- New post-BT raid pre-WotLK (likely either Sunwell related or Kil'Jaeden)
- 70-80 to take similar amount of time/work as 60-70
- Outdoor zones in WotLK will be primarily solo
- More daily quests coming in 2.2, as well as integrated voice chat
- Paladin tanking is being worked on
- Any class/race can unlock the Death Knight
- Players will still not be able to use flying mounts in "old" Azeroth
- New post-BT dungeon to have 8 bosses
- Blizzard is working on a system on the wow default interface like Outfitter and Item Rack, so we can get real space to store the extra junk (resist gear)
- They will add a threat meter into the game, they are also talking about adding a Deadly Boss Mods element into the game
CLASS BALANCE- Tree Form Druids to get more abilities in form (Decurse suggested)
- Ret Pallies to get improved sustained DPS
- Prot Pallies to get additional health (deep Prot talent suggested)
- Holy Priests to see improvements to Spirit of Redemption, Lightwell, and Circle of Healing
BlizzCon Day 2 ReportBlizzCon Classes Panel- Moonkin itemization in PvE is being worked on
- Priest Ability "Lightwell" will get some scaling from gear
- Death Knights will have their own Rune Resource system
Mana regen is a flawed mechanic for Mages and Shamans and Hunters, people don't have mana and that's why there are so many Shadow Priests. Real mana regen needed
The Spirit stat in general will be improved for WotLK.
Will the ability to force groupmates to change targets be implemented or something like?They will not be given an ability to force people to change targets when the new target is taunted.
CC for Shamans?Evaluating CC options for the Shaman in levels 71 to 80.
Priest racials?Fear Ward will be spread around. Otherwise, they are being looked at but not a high priority.
Tauren cat form druid is also broken along with Night Elf cat form?Cat form range must be tuned. The Night Elf cat form's bug has to be fixed but the range will be tuned overall.
Hunters for 2v2 and 3v3 under represented?Looking into very closely for patch 2.3. Many changes for Hunters will be implemented in 2.3. There are some line of sight issues in Arenas, but they won't be changed. Some more utilities for arena battles and group utility are planned.
The first thing Mages have to do in a raid is make water. There are Soulwells. Will there be a Muffin factory?Yes. Water and muffin creation like the Soulwell is incoming.
Shamans are low population and the totem system needs reworking -- inferior to pally auras, cost mana?Blessings, auras and totems are supposed to be different. But the totems are being looked at. The Mana Spring totem will be a lot stronger than it is. Some other totems will also be made stronger.
BlizzCon PVP PanelThe future of Battlegrounds
- In AV, players won't spawn in the cave until there's nowhere else to spawn
- They are going to give the players ability to report other players for being AFK, like the spam reports (Once enough players have reported that person, and a debuff appears that only goes away when they show up in combat. If they don't get into combat, another debuff which makes them have no honor gain.)
- Honor distribution will change-- more honor gain near end of the BG, which should push people forward.
- They will reintroduce queueing as a group for AV.
- They're considering going toward a model where players can choose different sizes of the same battleground-- 15v15 or 20v20.
- They are thinking about Guild Battlegrounds-- letting guilds challenge each other, and joining up a battleground as a guild, even tracking a rating for the guild in a certain BG.
Arenas- There's going to be a rating requirement to buy an arena weapon (might be season 3).
- With season 3, you'll see season 1 gear become available through the honor system.
Creating 19 and 29 Arenas?We're considering it-- the problems are rewards for it, and player demand for it.
Rewards for turning in Battleground marks?The marks are really there to encourage people to move around from BG to BG. We'll probably add more things that you can get for your marks. Rep probably won't be one of them, because we don't think right now that the rep is worth much.
Where is the arena server where we have pregenerated character and can choose our opponents?We're doing that with actual tournaments-- pregenerated characters that can play any kind of match you need. What we may integrate is allowing teams to match up their choice to practice, as a skirmish.
Why is resilience missing on the Paladin PvP sets?Season 3 set does have resilience. We won't change the older sets, because players bought them knowing what they were.
Make rogues more viable for 5v5?We're going to include mobility improvements, and more utility. Sap is useless there, and we'll look at that.
BlizzCon Professions and Items PanelThings to come
- Free spell damage for healers
- Legendary ranged weapon in the next 25-person raid dungeon.
- Zul'Aman (they showed 2 ZA weapons, see below)
2h sword, 128.4 dps, 3.70 speed, 49 stamina, 45 haste rating and 120 atp
1h dagger, 98.6 dps, 1.80 speed, 21 agility, 40 atp and ignores ~154 armor.
http://www.worldofraids.com/news/expansion/zul_dagger.jpgThings we want to do more - Improve Professions only items (e.g: alchemists getting specific pots only them can use)
- Create Great Leveling Gear: up to lvl 80 gear usable in Northrend
- Provide what's missing: Crafting should be able to fill itemization gaps
Things to improve- Engineering is going to get some love
- Transmute: Change to a daily cooldown
- Discoveries: They will make some easier to get
- Vendor Recipes: No longer vendor camping, it will be random but not campable
New Profession: Inscription- Not Alchemy or Enchanting: no scrolls
- Inscribe Spells and Abilities with power: Enhancing your spells and abilities to make them more powerful (e.g: mortal could deal more dmg, kidney shot could last longer)
- Create Completely New Items: They can't talk about it but there will be a whole other side to inscription than making spells and abilities more powerful.
Coming Soon- Profession Daily Quests
- New Crafter Only Gear: More of the best in slot stuff, Jewelcrafter only gems, Alchemist only potions.
- Smooth out Progression 275 to 300 gap particularly
New Enchant: Executioner -- Zul'Aman- Armor Penetration proc (proc rate similar to mongoose)
Use: Learn how to permanently enchant a Melee Weapon to occasionally ignore 840 of your ennemy's armor. Requires a level 35 or higher item.
http://www.worldofraids.com/news/expansion/executionerm.jpgNew Cooking Recipes- melee hit food, spell crit food
Shaman Talent changes :
http://www.worldofraids.com/news/shaman1.jpghttp://www.worldofraids.com/news/shaman2.jpghttp://www.worldofraids.com/news/shaman4.jpghttp://www.worldofraids.com/news/shaman3.jpg